2/26/2023 0 Comments Fe legendary heroes![]() ![]() Tower of the Magi is also a very interesting choice for your lvl 5 conclave pick, with high magic and elemental resists for your troops. The 2 common buildings will make conclave units decent, and the 3rd will make your mages crazy glass cannons. It should be standalone and work fine with other mods. This mod adds 3 new buildings, 1 new magic staff in the shop, and a new ability. It includes two custom race specific buildings to allow you to keep up with the other empires, a new empire race/faction, adds a Life Magic book to your city shop, a new city level at 1000 population (Level 6), and a new building reward adding +1 of each Elemental Shards power. This mod removes the ability for pioneers to make more cities, so you only get one city, for the custom race included in this mod. This file contains new random map settings for all sizes as well as adding Gigantic. Several New Random Map Settings By sjaminei This Mod changes the display of traits and equipment in the unit details window, so as to cover less of the unit portrait. Larger Unit Details window By Heavenfall Note: To use this fix, you must overwrite core files unfortunately, and it must be installed in the location of your steam version of the game. That is Vetrar, Delin, and Torax will stay within the confines of their wildland permanently throughout the game. This Mod prevents the wildland boss from leaving the wildland itself (mostly). Currently in E:LH, if you kill the wildland boss outside his realm the wildland is not converted. This mod adds 4 elemental suits as special units to train for the Amarian race, with varying abilities tied to said elements. The war against the fallen enchantress has gotten desperate and willing men and women sacrifice themselves to the elements to help combat the growing fallen empire. Stops the player from using a chain armor ability in unit design when the faction only has the ability light plate, Wraith units to not have the Armor Prerequisites, stock Wraith factions have no armor as default, and Updated quite a few AI designs to utilize the new prereqs Adds a trainable unit that has the ability to summon either an earth, ice, air, or fire elemental, an ability for custom unit designs to summon either an earth, ice, air, or fire elemental, and 4 new quests where you can get a special powerful summoner unit upon completion. Updates the AI to consider some immunities when using fire attacks, lightening attacks, and cold attacks Prevents the infinite maul syndrome for prone troops. Changes the Maul ability to lose 10% accuracy plus 10 more. This includes the Glass Elemental, Inferno Spirit, Eagle Spirit, Perlite Elemental, Iru Servant, and also the Angelic Shortsword and Weak Gladiator Armor. Adds a new version of binding for kingdom custom factions, with somewhat new elementals. You will only notice a change if you make a custom faction with the race of men. adds for henchmen the death adept ability and removes the life adept ability for fallen empire using the race of men. These improvements provide your units with fire or toxic attack. Adds new improvements that allows you to build whenever your city hub is next to a swamp. Essentially the world wonders are no longer removed from your que when someone starts building them. If you complete these bases, then you can build the last 10% and make the world wonder of full effect. Provides similar bases to all the world wonders, and takes 90% of the time to build, at a fraction of the bonus. Provides an injury only obtainable by henchmen that will kill them the next time you enter a tactical battle and they die. Most tiles do not utilize the height and are just tents. adds an entire new building style with 85+ new building designed around tents. adds the ability for militia to have weak armor when researching high level techs in the tree. enables the user to EDIT these henchwomen to make female henchmen as well as their male counterparts. Once built it allows you to build your city on the other side of the river. enables the user to build a bridge when reaching a river. enables the user to build piers and logging camps whenever their city is near a river or forest (not just the city hub, any part of the city) This Mod list contains information about Parrotmath's following mods: Parrotmath's Mod Collection for Legendary Heroes By Parrotmath, of course! These mods change some feature of the game, or add a minor feature/item/etc., but do not dramatically alter or majorly change the game. Please reply to this thread if your mod has not been included in a timely manner, and I will add it to the list. ![]() Here is a list that provides forum links to the current mods available for Elemental: Legendary heroes, that I know of. ![]()
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